During this Designer Deep Dive, we speak with Jerry Hawthorne about his new title, Comanauts. Comanauts is an Adventure Book Game that deeply immerses players in a complex and engaging narrative adventure. We talk to Jerry about his creation of this game style and the ways in which games can inform and enrich our lives.
During this Designer Deep Dive, we speak with Rob Daviau (designer of Pandemic Legacy, S1 & S2, Betrayal at House on the Hill, and many more) about his upcoming title by Restoration Games, Fireball Island: The Curse of Vul-Kar. Fireball Island is a re-implementation of the late 80s mass market title of the same name where players move around a 3D board trying to avoid rolling marbles and other obstacles. We talk to Rob about the unique challenge of revising and refining older titles and this this title in particular. This in-depth and illuminating conversation focuses upon the design of a single board game, exploring everything from design philosophy, prototyping, preserving the spirit of an existing title, and bringing a a design to production (or in this case, kickstarter).
NOTE: We were not compensated for this interview and the substance of our content was not directed in any way by Restoration Games or any other third-party.
During this Designer Deep Dive, we speak with Grant Rodiek (designer of Cry Havoc, Hocus, and more) about his upcoming title by Kolossal Games, Imperius. Imperius is a card drafting, bluffing game where players play cards in order to exert strength and earn favor and in support of their efforts to gain victory, capture control, and avoid assassination. We talk to Grant about his design theories and practices as well as the art and craft of board game design. This in-depth and illuminating conversation focuses upon the design of a single board game, exploring everything from design philosophy, prototyping, play-testing, presenting an idea to publishers, and bringing a a design to production (or in this case,kickstarter).
NOTE: We were not compensated for this interview and the substance of our content was not directed in any way by Kolossal Games or any other third-party.
During this Designer Deep Dive, we speak with Scott Caputo (designer of Voluspa, Whistle Stop, and more) about his upcoming title by Druid City Games, Sorcerer City. Sorcerer City is a chaotic and tactical tile laying game where players vie against a clock over multiple rounds to re-build a city of wealth, reputation, prestige, and influence. We talk to Scott about his unique design niche and the process of working with a publishing partner. This in-depth conversation focuses upon the design of a single board game, exploring everything from design philosophy, prototyping, play-testing, presenting an idea to publishers, and bringing a a design to production (or in this case, kickstarter).
NOTE: We were not compensated for this interview and the substance of our content was not directed in any way by Druid City Games or any other third-party.
During this episode of Blue Peg. Pink Peg’s 7th Peg, we speak with brother designers Olle and Anders Tylrand about their 80’s video game homage action selection game by Z-Man Games, The Battle at Kemble’s Cascade.